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<title>ward's CGPortoflio Gallery</title>
<link>http://ward.cgsociety.org/gallery/</link>
<description>ward's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>'photo-real' Elephant, Ward (3D)</title>
	<link>http://ward.cgsociety.org/gallery/52586</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/11590/1091280062290_thumb.jpg"><br><br>Here is my first image what I publish here and finished a couple of days ago. My goal was to make something photoreal and integrate into live environment.<br />
The elephant was modelled in Maya 4.5, renderend in Mentalray and composited in Shake.<br />
Hope you like it!<br />
and of course comments and critics are welcomed.<br />
<a href="http://www.3dluvr.com/ward/3D_gallery/ward_elephant1_pal.jpg" target="_blank">other version with more contrast</a><br />
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	</description>
	<pubDate>Fri, 28 Mar 2003 08:02:48 +0000</pubDate>
	</item>
	<item>
	<title>The Horde, Ward (3D)</title>
	<link>http://ward.cgsociety.org/gallery/66290</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/11590/1091280062368_thumb.jpg"><br><br>Here is my latest pic, at this time I tried to concentrate on the mood instead of the photorealism,<br />
bye<br />
ward<br />
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	</description>
	<pubDate>Sun, 01 Jun 2003 01:17:50 +0000</pubDate>
	</item>
	<item>
	<title>Temple - Lighting And Rendering Study, Ward (3D)</title>
	<link>http://ward.cgsociety.org/gallery/126933</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/11590/109128006352_thumb.jpg"><br><br>I have finished an image recenly what I intend to be the base of a kind of texturing-lighting-rendering tutorial for<br />
the 3D Total site.<br />
Many of the textures I have used are from the 3D Total texture CD collection with little or more modifications.<br />
I am currently writing a tutorial about it, but as I am a bit busy at the moment, not sure when I can finish.<br />
Everything was modelled in Maya, rendered with Renderman and composited in Shake. I tried to solve the details<br />
on the objects using displacement maps instead of heavy modeling.<br />
Finally many thanks for the texture CDs to Tom Greenway and Christian Bachmann (3d Total) and to my frieds at the MPC for the comments.<br />
of course additional C&amp;c are welcomed.<br />
Cheers,<br />
Balazs<br />
<img src="http://www.fx2nv.com/shaded_800.jpg" border="0" alt="" /><br />
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	</description>
	<pubDate>Wed, 03 Mar 2004 12:50:52 +0000</pubDate>
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